Dec 26, 2010, 09:12 PM // 21:12
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#1
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Frost Gate Guardian
Join Date: Jul 2009
Location: Angry Marine Fortress
Guild: [ZoS]
Profession: W/D
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Include Kurzick/Luxon rewards in Winds of Change
So anyone else thinks that they should add kurzick/Luxon faction rewards in GWB: Catha Winds of Change? Nowdays they only way to max the title is by either joining a guild that does speed clear runs, vq an area with H/H over and over again and Zaishen Combat.
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Dec 26, 2010, 09:36 PM // 21:36
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#2
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Frost Gate Guardian
Join Date: Jul 2009
Location: USA
Profession: W/
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You forgot Jade Quarry and Alliance Battles.
But I wouldn't complain seeing how I still need to max mine.
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Dec 26, 2010, 09:37 PM // 21:37
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#3
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Wilds Pathfinder
Join Date: Jan 2008
Guild: Servants of the Dragon Flames [SODF]
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Given that this is taking place in Cantha, if they include any faction rewards at all its pretty much a given they'll be Kurz/Luxon. However, it'd have to be an unreasonably insanely high reward to make much difference. I heard once that 10 million is a BIG number.
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Dec 26, 2010, 09:44 PM // 21:44
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#4
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Administrator
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It's going to depend on what is actually going to happen in WoC. Luxon faction is given as a reward for helping the Luxons in their fight against the Kurzicks. Why should it be rewarded when you're running around Shing Jea or Kaineng City? Once we get an idea of the storyline we can see what kind of rewards are suitable.
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Dec 26, 2010, 09:56 PM // 21:56
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#5
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Ascalonian Squire
Join Date: Aug 2008
Guild: Generation Of Legends [EviL]
Profession: Mo/
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The Kurzick and Luxon titles take a mere fraction of what they used to take to max. When Factions first came out it would take 8 month to a year to max with AB, Duels and luts FFF. Now it takes a month at most if you play daily. They could make it slower you know.. I wouldn't complain much about the speed and ways of faction farming.
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Dec 26, 2010, 10:22 PM // 22:22
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#6
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Desert Nomad
Join Date: May 2006
Guild: Organised Spam [OS]
Profession: W/
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Quote:
Originally Posted by Marty Silverblade
Luxon faction is given as a reward for helping the Luxons in their fight against the Kurzicks.
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Isn't it just given for helping Luxons? Not necessarily for fighting Luxons, I mean killing Zhu Hanuku gives you Luxon faction but does nothing in the fight against the Kurzicks.
As long as Luxons or Kurzicks play any role in WoC it's fair enough lore-wise to give faction I think.
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Dec 26, 2010, 11:35 PM // 23:35
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#7
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Desert Nomad
Join Date: Sep 2007
Location: Minnesota
Guild: [TAS]
Profession: R/
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The Kurzick/Luxon will be gone in GW2, I'm sure we get a hint of it in WoC. Does that mean we help the Kurz/Lux? Who knows, I hope so though.
/signed
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Dec 26, 2010, 11:42 PM // 23:42
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#8
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Desert Nomad
Join Date: Oct 2007
Location: Farming for Nick gifts
Profession: R/
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If nothing in Winds of Change includes the Luxons and Kurzicks, then getting faction for them would be ridiculous. My bet is that there is little-to-no contact with them during the content; maybe once we talk to Luxon merchant or a Kurzick diplomat to get something, but thats most likely the extent of their involvement.
Quote:
Originally Posted by own age myname
The Kurzick/Luxon will be gone in GW2, I'm sure we get a hint of it in WoC. Does that mean we help the Kurz/Lux? Who knows, I hope so though.
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I believe the Emperor does not force the Kurzicks and Luxons under his control for another 50 years...may be wrong though, guess I should chek timeline.
Last edited by RedDog91; Dec 26, 2010 at 11:45 PM // 23:45..
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Dec 27, 2010, 12:00 AM // 00:00
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#9
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Isn't the idea at this point, for the most part, that the Kurzicks and Luxons have found enough common ground over Shiro's return and defeat that they're not looking for extra reasons to fight each other? I'm not seeing the conflict between the Kurzicks and Luxons coming into play, except where they may become trampled by whatever new emperor takes over in the future.
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Dec 27, 2010, 12:07 AM // 00:07
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#10
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Desert Nomad
Join Date: Sep 2007
Location: Minnesota
Guild: [TAS]
Profession: R/
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Quote:
Originally Posted by RedDog91
I believe the Emperor does not force the Kurzicks and Luxons under his control for another 50 years...may be wrong though, guess I should chek timeline.
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Like I said, we may get a hint of it. I have to check up on the lore also ^^
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Dec 27, 2010, 01:07 AM // 01:07
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#11
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Desert Nomad
Join Date: May 2006
Guild: Organised Spam [OS]
Profession: W/
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Quote:
Originally Posted by Shayne Hawke
I'm not seeing the conflict between the Kurzicks and Luxons coming into play.
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Still don't see why Kurzick/Luxon violence is necessary for faction to be awarded.
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Dec 27, 2010, 03:41 AM // 03:41
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#12
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Lion's Arch Merchant
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Quote:
Originally Posted by Shayne Hawke
Isn't the idea at this point, for the most part, that the Kurzicks and Luxons have found enough common ground over Shiro's return and defeat that they're not looking for extra reasons to fight each other?
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You mean that annoying spirit that forced us to postpone the 32nd invasion of Random Hill Number 12? It was a terrible delay to the war effort, bad for both morale and for the allocation of precious resources. Now that he's been purged, and the big guy in the hat has been saved or whatever, we can finally get back to what's really important: killing Luxons.
Because remember, it's always turtle season!
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Dec 27, 2010, 06:23 AM // 06:23
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#13
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Wilds Pathfinder
Join Date: Jan 2008
Guild: Servants of the Dragon Flames [SODF]
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Quote:
Originally Posted by RedDog91
I believe the Emperor does not force the Kurzicks and Luxons under his control for another 50 years...may be wrong though, guess I should chek timeline.
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The Canthan emperor won't defeat the Kurzicks and Luxons until 1127 AE. For a reference, the War in Kryta ended in 1079 AE. Quite a few things are supposed to happen before the end of the Kurzicks/Luxons, including the fall of Ascalon city to the charr (1090 A.E.), so I don't think its likely that the GWB content will even include the end of the factions. In fact, it would technically be taking place 57 years after the searing, so we'd all be too old to do much about it anyway.
As for the Winds of Change, I'm guessing we'll see see the rise of the next emperor (possibly with white mantle/Mursaat backing?) and perhaps the beginning of his war on the Kurzicks/Luxons. If so, it would be a rime opportunity for us to earn some faction by helping them against the imperial onslaught. We'll see soon enough I suppose.
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Dec 27, 2010, 09:07 AM // 09:07
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#14
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Frost Gate Guardian
Join Date: Jul 2009
Location: Angry Marine Fortress
Guild: [ZoS]
Profession: W/D
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Quote:
Originally Posted by MrKGado
You forgot Jade Quarry and Alliance Battles.
But I wouldn't complain seeing how I still need to max mine.
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They are only worth the time/faction ratio when you do them with Zaishen Combat
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Dec 27, 2010, 02:11 PM // 14:11
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#15
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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The only Kurzick/Luxon thing I really want to see added with Wind of Change is Luxon and Kurzick armors for paragon and dervish, since one of them is required for the HoM.
People should be able to get it filled with a single character if they want to, regardless of its profession.
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Dec 27, 2010, 02:23 PM // 14:23
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#16
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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Quote:
Originally Posted by Tuesday
The Kurzick and Luxon titles take a mere fraction of what they used to take to max. When Factions first came out it would take 8 month to a year to max with AB, Duels and luts FFF. Now it takes a month at most if you play daily. They could make it slower you know.. I wouldn't complain much about the speed and ways of faction farming.
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It only takes a month if you constantly use speed clears. If you do it the normal (ie, intended way), it can easily take 8 months or longer. Just because it used to be even more insane doesn't mean it isn't still insane now, especially for a title that offers legitimate mechanical advantages in a game where grind isn't supposed to be required to reach your character's maximum potential. The fact that you are forced to grind these titles if you want their benefits is already anathema to the entire concept of the game. The fact that it requires speed clears to be done in any reasonable time span just makes it that much worse.
Also:
Quote:
Originally Posted by MithranArkanere
The only Kurzick/Luxon thing I really want to see added with Wind of Change is Luxon and Kurzick armors for paragon and dervish, since one of them is required for the HoM.
People should be able to get it filled with a single character if they want to, regardless of its profession.
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This is needed.
Last edited by reaper with no name; Dec 27, 2010 at 02:29 PM // 14:29..
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Dec 27, 2010, 05:27 PM // 17:27
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#17
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Lion's Arch Merchant
Join Date: Jul 2009
Profession: W/E
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Quote:
Originally Posted by reaper with no name
It only takes a month if you constantly use speed clears. If you do it the normal (ie, intended way), it can easily take 8 months or longer. Just because it used to be even more insane doesn't mean it isn't still insane now, especially for a title that offers legitimate mechanical advantages in a game where grind isn't supposed to be required to reach your character's maximum potential. The fact that you are forced to grind these titles if you want their benefits is already anathema to the entire concept of the game. The fact that it requires speed clears to be done in any reasonable time span just makes it that much worse.
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Agree strongly. Having an extra second on my Save Yourselves would make a noticeable difference, yet even getting to level 10 is a ridiculous undertaking more 'grindy' than anything I've encountered in the other games I play. It was when I started trying to increase Luxon faction that I realized Grind Wars would have been a better title for the whole game.
I'm hoping they fix this and make an easy way for accumulating vast amounts of faction with the new content, or change the advancement of lux/kurz skills so that they are maxed at the point you get the statue for HoM.
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Dec 27, 2010, 05:28 PM // 17:28
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#18
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Wilds Pathfinder
Join Date: Jan 2008
Guild: Servants of the Dragon Flames [SODF]
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Quote:
Originally Posted by Tuesday
The Kurzick and Luxon titles take a mere fraction of what they used to take to max. When Factions first came out it would take 8 month to a year to max with AB, Duels and luts FFF. Now it takes a month at most if you play daily. They could make it slower you know.. I wouldn't complain much about the speed and ways of faction farming.
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Your information is somewhat lacking. While its true that when factions FIRST came out the time to max these was enormous, that really didn't last very long. When things first come out, it always takes a while before people figure out the most efficient way of doing it. Add to that the fact that it seemed likely at that time that there was no reason to max these titles, much like the PvP titles. Also, six months after Factions came out we had NF heroes, and it pretty quickly became the case that HFFF dominated faction farming. In the days of HFFF it was possible to max the title with the equivalent of about 8 days of constant game play. Doing so was also completely mindless and offered a large monetary reward.
Don't get me wrong, I'm not saying to bring back HFFF. But when the titles were adjusted, it was sheer idiocy to not adjust the kurz/luxon line more than they did. Points for vanquing, etc were a very nice addition, but the total of 10 million is still an outrageous amount when compared to the progress that can realistically be made.
Quote:
Originally Posted by reaper with no name
It only takes a month if you constantly use speed clears. If you do it the normal (ie, intended way), it can easily take 8 months or longer. Just because it used to be even more insane doesn't mean it isn't still insane now, especially for a title that offers legitimate mechanical advantages in a game where grind isn't supposed to be required to reach your character's maximum potential. The fact that you are forced to grind these titles if you want their benefits is already anathema to the entire concept of the game. The fact that it requires speed clears to be done in any reasonable time span just makes it that much worse.
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Estimating 8 months is probably an over-estimate. If you played daily for a few hours a day, you could probably max the title by doing just JQ in about 3 months. Other than that, I completely and wholeheartedly agree with your comment.
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Dec 27, 2010, 09:38 PM // 21:38
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#19
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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Quote:
Originally Posted by KingCrab
Agree strongly. Having an extra second on my Save Yourselves would make a noticeable difference, yet even getting to level 10 is a ridiculous undertaking more 'grindy' than anything I've encountered in the other games I play. It was when I started trying to increase Luxon faction that I realized Grind Wars would have been a better title for the whole game.
I'm hoping they fix this and make an easy way for accumulating vast amounts of faction with the new content, or change the advancement of lux/kurz skills so that they are maxed at the point you get the statue for HoM.
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Considering that this is supposed to be a game where you don't have to do any grind whatsoever to be just as powerful as anyone else, that would actually be a good thing.
Obviously, for titles that are purely cosmetic (such as Drunkard), all bets are off. Those are the ones that are supposed to require grind.
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Dec 27, 2010, 11:53 PM // 23:53
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#20
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Wilds Pathfinder
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If it makes sense storywise, they should add Lux/Kurz rewards.
Off Topic:
However, the Kaineng City region is easily large enough for this story to take place without even effecting the Lux and Kurz. Luxon and Kurzick are fairly isolationist and, besides irradicating each other, would have little motive to change Cantha. IMO, its much more likely that the Am Fah and Jade Brotherhood will have larger roles in C:WoC. I submit this quote for your brain candy.
Quote:
The two gangs-something of a misnomer, since each gang contains hundreds if not thousands of captains, money-men, thugs, and the like-control almost all trade, legal and illegal, in the Canthan capitol. The Am Fah and the Jade Brotherhood are in a state of constant cold warfare, which sometimes spills out into the streets, along with a lot of blood. For hundreds of years, neither has been able to topple the other, and out of necessity the rivals have been known to cooperate during the occasional crackdowns on their activities. Were one gang or the other ever to gain the upper hand, the resulting trade monopoly could conceivably lead to a coup against the throne, so the emperor's personal agents help ensure that never happens.
— The Guild Wars Factions Manuscripts
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Although, a Luxon, Kurzick, Am Fah, Jade Brotherhood, and Empire battle royal mixed with a side of Tengu would be much more fun and juicy!
I like the idea of adding Paragon and Dervish Elite armors to factions as well.
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